Godot 4 Animation Tree: Combining Animations Tutorial

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  • Опубликовано: 21 окт 2024

Комментарии • 22

  • @jddoesdev
    @jddoesdev  2 месяца назад

    Don't forget to check out the videos I made on inverse kinematics and 2D animation:
    Part 1: ruclips.net/video/GQLL7laFqQY/видео.html
    Part 2: ruclips.net/video/vvhCHDD9FMQ/видео.html

  • @thedirenarwhal7575
    @thedirenarwhal7575 2 месяца назад +3

    This video was my salvation after a long search for implementing animation ThankYou

    • @jddoesdev
      @jddoesdev  2 месяца назад +1

      Really glad it helped. It was a lot of fun to put together. I wanted to explain the other types more in depth, but the vid was already long enough.

  • @raphmoite
    @raphmoite 2 месяца назад +1

    what a madlad 🔥 thank you kind sir

    • @jddoesdev
      @jddoesdev  2 месяца назад +1

      Thank you for watching!

  • @infiniTani
    @infiniTani 3 месяца назад +4

    this guy sounds like he has a great beard

    • @jddoesdev
      @jddoesdev  3 месяца назад +2

      You know, I put a lot of effort into making my voice sound that way. Thank you for noticing!

    • @lance7135
      @lance7135 2 месяца назад +2

      Also sounds like he has some expressive eyebrows!

  • @owenlloyd2528
    @owenlloyd2528 3 месяца назад +1

    Thank you

  • @MoogieSRO
    @MoogieSRO 2 месяца назад +1

    10 Types of Blender Tutorial (look it up). We've got #8 and #9 here in a single video!

    • @jddoesdev
      @jddoesdev  Месяц назад

      Is that a good or bad thing?

  • @jddoesdev
    @jddoesdev  2 месяца назад +2

    What topic would you like to see for the next video? Subscribers' recommendations get the highest priority... HINT HINT

  • @tyreeserogers4012
    @tyreeserogers4012 2 месяца назад

    Hello Im having errors with the line of code on 7:30 of the video. its telling me that "expected statement found ""->"" instead" and also the line of code after this always becomes a error no matter where i put this code at, plz help
    Line of Code:
    func _ready(): -> void:
    state_machine = animation_tree["parameters/playback"]

    • @tyreeserogers4012
      @tyreeserogers4012 2 месяца назад

      Im using 3d characterbody instead of 2d btw

    • @jddoesdev
      @jddoesdev  2 месяца назад

      If the line you have is "func _ready(): -> void:" then the problem is that you have an extra ":" in there. It should be "func _ready() -> void:" with no colon after "()".

  • @ilhanilhanDev
    @ilhanilhanDev 2 месяца назад +1

    Bro explan me how show animate state machine under blend tree on multiplayer synchronizer :(
    Or show moving persons on 3d skeleton with affect animation. which show this in multiplayer synchronizer

    • @jddoesdev
      @jddoesdev  2 месяца назад +2

      Honestly, I've never done anything multiplayer so that one won't be coming anytime soon, however if I do have a need for multiplayer, I'll take a look at that for you.

    • @ilhanilhanDev
      @ilhanilhanDev 2 месяца назад +1

      @@jddoesdev ok bro , i solve this problem with re - inventing wheel :). But whatever need good answer to this question.
      I can send you one video. there have answer, but if you will make video about this , this can help you

    • @ilhanilhanDev
      @ilhanilhanDev 2 месяца назад +1

      @@jddoesdev i m lost this video sorry :)

  • @Tanjutsu4420
    @Tanjutsu4420 Месяц назад

    i don't know why none of these can just explain a simple line of code that will get my animation to the players script im wasting weeks on you peoples videos not getting anywhere but getting good at fixing errors that shouldn't be there if I was told the correct procedure